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Quiet Terror
Quiet Terror (Nightmare 2 + Obfuscate 2)
The haunts who use this devotion invoke a very specific form of Dread, preternatural silence. The vampire smothers all sounds within earshot and even deadens sounds from outside, creating a truly deafening silence.
Mechanics
- Cost: 1 Vitae
- Dice Pool: Manipulation + Empathy + Nightmare vs highest Composure + Blood Potency
- Action: Contested; resistance reflexive
Once activated this power creates a zone of silence that follows the haunt wherever she goes, radiating outwards 5 yards per willpower dot the vampire possesses. All sound is blanked out inside the radius of the devotion; even those outside its area of effect can't hear sound originating from inside its radius. The exception to this is the vampire using this devotion may, by spending 1 WP, speak at normal volume to anyone inside or outside the radius of Quiet Terror or otherwise generate sound. For this reason Quiet Terror is considered the counterpoint to Awe; though rather than inspire awe it inspires the kind of silent fear the appearance of a villain might. Still, anything to shut up those Daeva.
Those under the effect of Quiet Terror might not immediately notice it unless they're in a very noisy area (Wits + Investigation), nor do they immediately notice the vampire or fear her once spotted (though they can subconsciously tell they have something to do with it). Successes gained activating this power are subtracted to all perception rolls involving sound, including the kindred using this devotion.
This power costs 12 experience points to learn.
Successes - Sound silenced
- 1 - Footfalls / Light ambient sound
- 2 - Conversation across the room / Light work
- 3 - Nearby conversation / Stereo
- 4 - Immediate Conversation / Car horn
- 5 - Construction crew / Rock Concert