Because somehow, we're still here.
Spider Climb
Spider Climb (Protean 2 + Vigor 2)
The vampire gains the ability to partially melds his hands and feet with the material that the wall or roof is made of for the rest of the scene. The melding can function through light clothes like gloves and shoes with thick ones imposing penalties.
Mechanics
- Cost: 1 Vitae
Dice Pool: This power requires no roll to invoke.
- Action: Instant
The range of walls and roofs the kindred can scale with this devotion depends on what materials he can normally meld with, if he can't meld with wood he couldn't use this power to scale a wooden wall (Ice counts as water, if someone should want to scale a glacier). Functionally, this power grants an automatic success when scaling walls. However particularly showy stunts like walking on a wall or the roof require the vampire to roll Strength + Athletics.
This power costs 12 experience points to learn.