Shadows over Amsterdam

Because somehow, we're still here.

Tendrils E Tenebris

Tendrils E Tenebris (Obtenebration 2, Vigor 2+)

The stories tell of Asps who fought with the shadows as their weapon, not merely of sneaking and hiding in them as the modern members of the bloodline. Those stories told of razor sharp darts and sturdy shields made of a living shadow. This devotion, mostly lost to the annuals of history is the cause of those stories. It allows the Khaibit who use it to create a structured and substantial form of the shadows they manipulate with Shadow Play.

Mechanics

  • Cost: 2 Vitae and 1 Willpower Point
  • Dice Pool: Wits + Occult + Obtenebration
  • Action: Instant
  • Duration: For the remainder of scene, or until dispelled by the Khaibit - whichever comes first.

Roll Results:

  • Dramatic Failure: The power fails and the Asp is unable to use this devotion or the Shadow Play Obtenebration power until the next sunset.
  • Failure: Nothing of value happens though the vampire can try again at the cost of 2 vitae and a willpower point
  • Success: The Vampire succeeds in forming various tendrils and limbs created out of a sort of living shadow. These tendrils have a Power equal to the vampire’s dots in Vigor, a Finesse equal to their Wits and a Resistance equal to their dots in Obtenebration.
  • Exceptional Success: As above but the Power, Finesse and Resistance of the tendrils are all increased by 2.

These tendrils cannot be use independently and must be directed as an instant action. When using the tendrils the vampire is incapable of taking any other action except walking at half speed. Defense is not modified though.

When used in combat the tendrils do lethal damage but are still effected by both armor and defense. They use their creators Brawl skill with their Power attribute to make any sort of attack. Also the tendrils can be used for defense in which case the user adds the Resistance attribute to their defense until the end of the turn.

Through the use of Shadow Play the Khaibit can craft these tendrils into actual objects such as a shield, a sword or clothing. When doing so the vampire gets a +2 bonus since the shadows were formed and shaped with their own vitae once already. The crafted equipment grants and equipment bonus equal to the lowest of the tendrils Power, Finesse or Resistance.

Tendrils that are operating in light above the level of a poorly lit room receives a -1 to all their attributes and actions, -3 in bright as day light. If any of the attributes of the tendrils are reduced to zero they are dispelled instantly. By contrast tendrils that operate in darkness gain a +1 to all their actions (but not their attributes) and +2 in total darkness.

This Devotion costs 10 XP to learn.


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