Shadows over Amsterdam

Because somehow, we're still here.

Dusk, the Crepusculum Club

Information

Rumor in other domains has it that for more than two centuries, there's been a place in the city of Amsterdam, a place where all supernaturals could gather freely amongst one another, without fear of harm. A place where the Damned traffic freely with the Urathra. Where Mages offer deals, and Changelings tell tales of a place both distant and near. Rumor has it that even some powerful ghosts make their way there, interacting with the supernatural denizens of the city. These and other tales make their way around the continent's cities, and perhaps even beyond; But they are no mere rumors. There is such a place, hidden under the old city and accessible only through membership. A club that one would be unlikely to stumble upon by accident. Some suggest that it's even impossible for someone to find it unless they know where it is first.

Originally known as Crepusculum, it is now known simply as “Dusk”, or the “Crepusculum Club” by most visitors. To find this club, one need first be pointed in it's direction, to enter it, one must first prove one's supernatural nature; for if ever an ordinary mortal were to walk within these walls, the masquerade would certainly be broken in a most spectacular of manner. Not that the powers of the city would have much to fear from the potential blowback of such an occurance, surely the numerous monsters contained within the club would swiftly deal with any breach.

Few know how the club came to be, even the Kindred who were there remember little of those specific nights. What is known however, is that the club was the result of a treaty between the Invictus and the Changeling Freehold that ruled at the time. Eventually, other supernaturals become a part of the treaty, recognizing the need for some limited communication between the various supernatural powers. Kindred aren't the only ones with a Masquerade, afterall; All of the supernaturals have a vested interest in maintaining the secrecy of their existence. Yet distrust of one another was and remains a difficult thing to eliminate, much to the relief of many. Rather than break down the walls of ignorance that had existed between the races for centuries, the combined parties decided to designate a single place as neutral meeting grounds. A place where they could meet in peace. Where they could discuss and trade with one another. Nobody remembers what powers were infused into the location, but it has been proven on more than one occasion, that violence against one another is physically impossible; Unknown forces render all attempts moot as the agressor experiences overwhelming pain at the exact moment that he would strike his intended victim. That said, supernatural powers that are not aimed in violence, seem to work just fine. Most of the visitors however, are wise enough not to casually show too many of the tricks in their arsenal; most of the powers in the city do not look kindly upon the sharing of such information with the other supernaturals. The club exists for business and the exchange of information of concern to all supernaturals…it doesn't exist to provide an easy way of finding the weakspots in other supernatural entities, and anyone caught revealing too many secrets is likely to end up dead soon after.

So who'se allowed and who'se not? In short; any supernatural that holds to some form of secrecy. Vampires call it the Masquerade, other supernaturals may call it something else, or simply call it common sense. Any supernatural that demonstrates a respect for this rule can apply for membership. In practice, one can find a plethora of supernaturals here; Psychics, Thaumaturges, Mages, Ghouls, Kindred, Urathra, Changelings, Prometheans and more. Even ghosts and demon-spirits have been known to visit the Dusk. Or so the rumors go.

The club is occasionally re-decorated and is currently clad in quite a modern fashion with plenty of neon to go around. It looks more like a regular nightclub than it does a gathering place of unnatural creatures. It's size is significant and most visitors rarely see beyond the main hall, where there are booths, tables, a bar, and even a dance-floor nowadays. There's also a small private meeting room, aswell as an office for whoever holds the position of manager at a given time. It's only been a few months since the last manager, a mage of some repute, died in a simple car accident, though as with all such things, rumors of foul play are a common form of entertainment. Tonight, the talk is that the Dusk is run by a Changeling, creatures that are little known and little understood by most supernaturals. No one can verify the rumor though, as the new manager has yet to show his face. Regardless, it's business as usual at the Dusk, and the supernatural denizens of Amsterdam continue to frequent the place.


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